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Stellaris apocalypse g2a
Stellaris apocalypse g2a












War overhaul – To declare war a casus belli is now required.Basic ascension perks – The majority of ascension perks are now included in the base game without the need of DLC to unlock them.For example, pulsar render shields unusable, nebulae block sensors from picking up ships outside the system they are in, etc. Galactic terrain – Systems can now have environmental effects and hazards that cause profound tactical and strategic effects on ships.They function similarly to wormholes in that they initially pair up with a random other Gateway somewhere in the galaxy, but all Gateways of an empire can freely connect to any other they own. Gateways – New megastructures that can be built, or found and reactivated.Jump drives have also been tweaked, they normally travel across hyperlanes like any normal ship but they are able to make a small tactical "jump" into a nearby system that is not directly connected by the hyperlane network. They work in pairs and essentially function as very long hyperlanes that can potentially take a ship across the entire galaxy near-instantly. Wormholes are now a natural formation that can be encountered while exploring the galaxy. Ships now need to travel to the entry point of a particular hyperlane but to compensate sublight travel has been sped up. Hyperlane generation has been altered, now creating more 'islands' and 'choke points', allowing for a more interesting galactic geography. FTL overhaul – The game no longer allows players to select the starting FTL type, instead everyone starts as primarily hyperlane-based, with more advanced forms of FTL unlocked through technology.Colonization changes – It is now impossible to colonize worlds outside an empires' borders, but it no longer costs influence to do so.Constructing a Starbase costs influence and they can never be destroyed, only disabled or captured. Starbases replace spaceports in military ship construction. They can be upgraded, ranging from outpost to citadel, and further specialized with modules and buildings. Starbases – Each system can now only have a single Starbase above its sun.Border rework – Borders are now simply a reflection of system ownership meaning that the owner of a system is now almost always the owner of the Starbase in said system.

#Stellaris apocalypse g2a Patch

These features will be added to the base game on the 2.0 (Cherryh) patch meaning that they are free for all players and function without the need of the accompanying DLC. More civics and ascension perks to further customize the inter-stellar empires.There is also a chance these scattered hordes coalesce into a unified force, potentially triggering a mid-game crisis event.

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Players can hire mercenary generals and admirals from them and order a raid on a rival if relations are high enough.

stellaris apocalypse g2a

  • Marauders – Nomadic empires can now spawn on the fringes of the galaxy and raid settled nations.
  • Ion cannons – Starbases can deploy expensive defense modules that hit targets on the other side of the system with a powerful attack.
  • stellaris apocalypse g2a

  • Titan class ships – Players are now capable of building strong capital-sized ships that offer tremendous bonuses to vessels under their command.
  • Planetary destruction – Ability to construct a special late-game planet-killer ship nicknamed "Colossus", a technological super-weapon that can, in one of its 5 configurations, shatter entire worlds.
  • These features are only available if the accompanying DLC is activated.












    Stellaris apocalypse g2a